The New Generation of our Successful faceSCAN Series

As latest development and new generation of Breuckmann's successful faceSCAN series, the faceSCAN-III offers fast and high quality data generation at optimum cost-effectiveness. By integrating a 1.4 mega pixel camera into the scanning sensor, in particular the performance to capture even tiniest surface texture details has been considerably improved.
All sensors of the faceSCAN-III use our proven miniaturized projection technique, allowing a very rapid data acquisition time in only 0.8 seconds per sensor. The system is therefore very insusceptible to movements of the person to be measured, delivering 3D represen­tations of facial expressions at remarkably authentic and natural looking results.

Features

  • Fast data acquisition in less than 0.8 sec per view.
  • Texture acquisition at a resolution of 1384 x 1036 pixels.
  • Measurement area of approx. 600 x 460 mm; capable of capturing up to three persons simultaneously.
  • Covers approx. 160 degrees in a single shot.
  • Robust and stable system design with protected lenses; no calibration required.
  • The system can be tilted for an easy adjustment of the system to different body height.
  • Several scanners can be coupled for a rapid 360 degree scan (calibration required).
  • Low maintenance costs, thanks to the use of durable and economical halogen lamps.
  • The enhanced software for sub-surface engraving (version 5) contains automatic functions for scaling, dithering, export to different output formats, and insertion of logos and 3D text.
  • Data formats are compatible with all common laser engraving systems (CAD, ASC, DXF, PLT).

faceSCAN-III



180° scan

Application

In a project for the Spanish company Netcam - Futboltotal, we have had the honour to digitise the French National soccer team.
Two of Breuckmann’s latest faceSCAN-III systems have been used and within two hours, four views of each of the 21 players have been captured as three-dimensional data set. On the basis of this data, a 360° model of each player's head was generated. The resulting STL models could, with only minor modifications, be utilised for rapid prototyping and the production of action figures for the World Championship in 2006.


3D capturing of Thierry Henry



Forrás: breuckmann.eu